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added 2005/05/02 4:0 a.m.56 views

CVE-2005-0983

Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client disconnect) via a long message, which is not properly truncated and causes the engine to process the remaining data as if it were network data.

5CVSS7AI score0.0134EPSS
CVE
CVE
added 2005/02/16 5:0 a.m.46 views

CVE-2005-0430

The Quake 3 engine, as used in multiple game packages, allows remote attackers to cause a denial of service (shutdown game server) and possibly crash the server via a long infostring, possibly triggering a buffer overflow.

5CVSS7.2AI score0.01568EPSS
CVE
CVE
added 2006/06/30 11:5 p.m.42 views

CVE-2006-3325

client/cl_parse.c in the id3 Quake 3 Engine 1.32c and the Icculus Quake 3 Engine (ioquake3) revision 810 and earlier allows remote malicious servers to overwrite arbitrary write-protected cvars variables on the client, such as cl_allowdownload for Automatic Downloading and fs_homepath for the quake...

5CVSS6.7AI score0.04455EPSS
CVE
CVE
added 2006/05/10 2:18 a.m.34 views

CVE-2006-2082

Directory traversal vulnerability in Quake 3 engine, as used in products including Quake3 Arena, Return to Castle Wolfenstein, Wolfenstein: Enemy Territory, and Star Trek Voyager: Elite Force, when the sv_allowdownload cvar is enabled, allows remote attackers to read arbitrary files from the server...

7.5CVSS6.7AI score0.00953EPSS
CVE
CVE
added 2006/06/30 11:5 p.m.31 views

CVE-2006-3324

The Automatic Downloading option in the id3 Quake 3 Engine and the Icculus Quake 3 Engine (ioquake3) before revision 804 allows remote attackers to overwrite arbitrary files in the quake3 directory (fs_homepath cvar) via a long string of filenames, as contained in the neededpaks buffer.

5CVSS6.8AI score0.02532EPSS